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Hughes Yip Liren
Hughes Yip Liren

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May 8

Challenges of Designing Games in a Non-Euclidean Space

Game design in an unfamiliar territory — Introduction A coordinate system is a system that contains one or more numbers to determine the position of a point or other geometric elements on a manifold. During the course of my UXG2176 — Advanced Scripting class, we learned about the importance of how a parent-child relationship between objects in the…

Game Design

6 min read

Challenges of Designing Games in a Non-Euclidean Space
Challenges of Designing Games in a Non-Euclidean Space

Apr 20

Procedural Content Generation through a Data-Driven Approach

Automating the design of procedural content — Introduction A data-driven program contains the algorithm and logic as its base code. Instead of hard-coded values, it works by running a set of external data through the systems as inputs. This process, known as data-driving, allows programs to be versatile and flexible to changes. During the course of my UXG2176…

Game Development

6 min read

Procedural Content Generation through a Data-Driven Approach
Procedural Content Generation through a Data-Driven Approach
Hughes Yip Liren

Hughes Yip Liren

Technical Designer | Game Developer

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